Session 10

Linjal, Endings 28th

Anton recognizes the goblin trees as twigblights (24)
We are not sure what this wood lady is
she has some kind of axe within her
Coletrane pulls it out and it begins to talk to him
her name is Karana, she said she thinks she was waiting for Coletrane
Before heading back to South Kort we will look around some more to make sure there are no more threats
we don't find anything else of note
We head back to South Kort
speak with Rakak
he'll have Sesha talk with us tomorrow
We rest

Vaer, Endings 29th

Marley had a strange dream about being torn away from Caden
wakes up with tough skin, and less dexterous, little sluggish
might have something to do with the curse the wood lady said as she died
Meet with Sesha
catch her up on the details of the attacked lumberjacks
she doesn't know what is affecting Marley
she will send a guide (Kestra) to show us to the undercity
South Kort was built upon the ruins Jorlon, which was abandoned 75 years ago
South Kort itself is only 10 years old
Kestra gives us a tour
a lot is sealed off due to cave-ins
she does show us to a site that is currently being excavated
the floor here collapses often
we will descend down one of our holes
Below we find some big stone doors
ornately carved and sealed shut with molten copper
large figure in a crown, and some runes we don't understand
Marcellus translates it to "Here lies Elrin, king of Parcivell. May his greatness long be remembered"
Elrin is definitely human.
Dwarves, gnomes, halflings and elves are fighting along side him against orc, hobgoblins, gnolls and other bestial races
We strip the copper and open the door
Inside are some tapestries, that still look new
Marcellus magically translates that Elrin routed an orc kingdom that used to maraud
Thousands of coins are present with Elrin. Dozens of suits of armor, lots of weapons
Lingering magical aura is ever present
Another tapestry mentions that Elrin joined forces with the elves of Nordurin
He also made a trade alliance with the dwarves that dwelt beneath Sur Kratoom
One room depicts the defeat of the dragon Straaturn, Spawn of the Cinder Oath
lots of weapons, armors, coins and gems there
A room speaks of an alliance with someone known as the Magebinder
the only item in this room is a replica of a sword
everyone image in this room is bowing, except for Elrin and a hooded figure
the hooded figure wields a sword like the replica. Very intricate
It's made so that the sword is the focal point, not the wielder
Inside a central room are 3 constructs (13) that attack us
beyond that room is a perfectly preserved human body laying in state
with him is a huge 3D map, made with precious stones and metals
the landscape does not look like area we are familiar with
Marcellus, Anton, Fabian and Marley stay behind while Coletrane goes to get Kestra
Everyone that stayed behind gets sick after some searching, so we head back
after telling Kestra what we found
We also noticed that any spells we cast while in there were more powerful than normal
did not effect the wand

Drommer, Endings 30th

Marley has another strange dream about being ripped from Caden
skin becomes tougher, and less dexterous
he has a strong transmutation aura on him
Uwem and Jurgen are waiting in the inn lobby
Uwem informs us that the trackers have been unable to find any more seamen
We tell both of them about the curse that has befallen Marcellus
Jurgen knows of an old hobgoblin woman living in a swamp that may be able to do something
she lives in the Labat Gurz marsh, it's very far
her name is Gal Mega, she takes payment in green and black gems
Jurgen and get us in touch with his friend Grix, who goes that direction
We'll check with Sesha for a second opinion before moving