Category: Campaign Notes
Session 5
Veksel, Trials 12th
Linjal, Darkness 28th
Bedragari, Endings 5th
Linjal, Endings 6th
Session 4
Galskap, Storms 10th (continued)
Anton's new theory
Stykre, Storms 11th
Veksle, Storms 12th
Drommer, Storms 30th
Helbrede, Dreams 3rd
Linjal, Dreams 17th
Vaer, Dreams 18th
Drommer, Dreams 19th
Bedrageri, Dreams 27th
Galskap, Trials 10th
Session 3
Bedrageri, Storms 5th (continued)
We disembark from Wayte tomorrow
Linjal, Storms 6th
Vaer, Storms 7th
Galskap, Storms 10th
Session 2
Vite, Storms 2nd (continued)
10 days until we disembark
Helbrede, Storms 3rd
Adel, Storms 4th
Bedrageri, Storms 5th
Session 0+1
Veksle, Storms 1st
We take turns watching our POW
Very similar to the ones that went in the fog a year ago [tippy title="(note)"]The scout ships didn’t go into the fog. The fog had already broke before they left. 1) Fog breaks, 2) true gods and divine magic shows up, 3) technology for oceangoing vessels revealed, 4) arcane magic revealed. These happened in that order within the first few months. Fog has currently been gone about 2 years. - DM[/tippy]
We then do our usual debriefing and turning in our gear at the quartermaster
Slurring too, pretty drunk
gains no useful knowledge
They're here for an inspection by the Queen, then sailing to Haarn
Hetzer notices that he's been drinking, a lot
Shackles paid a visit, but that's all we learn
Vite, Storms 2nd
They go no where slowly with her
She writes up orders for the quartermaster and jailer
Marley recommends using a real dead body instead of one of us faking it, we agree
While leaving Wayte for Gregor's farm we see all 4 of the new ships sailing NE
He just says it was a long shot, but offers no other explanation
signal is a flag, any kind will do
If we are to encounter any civilizations, we are to attempt diplomacy first